# Vault 7: Projects

This publication series is about specific projects related to the Vault 7 main publication.

### Protego

# MLA -- Graphics Library

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Remarks
None.
1.6.2.7.38 GFX_GOL_WINDOW_STATE Type
Specifies the different states of the Window object.
File
gfx_gol_window.h
Syntax
typedef enum {
GFX_GOL_WINDOW_FOCUSED_STATE,
GFX_GOL_WINDOW_DISABLED_STATE,
GFX_GOL_WINDOW_DRAW_TITLE_STATE,
GFX_GOL_WINDOW_DRAW_CLIENT_STATE,
GFX_GOL_WINDOW_DRAW_STATE,
GFX_GOL_WINDOW_HIDE_STATE
} GFX_GOL_WINDOW_STATE;
Members
Members Description
GFX_GOL_WINDOW_FOCUSED_STATE Property bit for focus state.
GFX_GOL_WINDOW_DISABLED_STATE Property bit for disabled state.
GFX_GOL_WINDOW_DRAW_TITLE_STATE Draw bit to indicate title area must be redrawn.
GFX_GOL_WINDOW_DRAW_CLIENT_STATE Draw bit to indicate client area must be redrawn.
GFX_GOL_WINDOW_DRAW_STATE Draw bit to indicate object must be redrawn.
GFX_GOL_WINDOW_HIDE_STATE Draw bit to indicate object must be removed from screen.
Description
Typedef: GFX_GOL_WINDOW_STATE
This enumeration specifies the different states of the Window object used in the library.
For the Property State bits, more than one of these values may be OR'd together to create a complete property state.
For the Draw State bits, hide draw bit has higher priority than the draw bit. Any of these two can be combined with other
draw bits to create a complete draw state.
To test a value of any of the state types, the bit of interest must be AND'ed with value and checked to see if the result is
non-zero.
Remarks
None.
1.6.2.7.39 GOL_PANEL_PARAM Type
Specifies panel parameters.
File
gfx_gol.h
Syntax
typedef struct {
int16_t panelLeft;
int16_t panelTop;
int16_t panelRight;
int16_t panelBottom;
GFX_COLOR panelFaceColor;
1.6 Library Interface MLA - Graphics Library Help Graphics Object Layer
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