Alternate Firearms Tables for GURPS

     The generic weapons are standard, mid-priced examples of the type.        

  Weapons that can fire semi-automatically as well as on full-auto have a star after their ROF. If they have two stars after the ROF, then they are capible of firing three round bursts as well. The notation of BA means Bolt Action, and LA means Lever Action. S/PA stands for semi/pump action. The pump action guns have a ROF of (2~) rather than the GURPS standard of (3~), because it is my opinion that you cannot work a pump action as fast as you can pull the trigger. There is an exception in the case of older shotguns, like the Winchester Model 97, where you could hold the trigger back while working the action. The sources used in making this list are GURPS: High Tech, BTRC's Guns!Guns!Guns!, and Jane's Security and COIN Systems 1994-95. My use of these sources are not to be construed by any of these groups to be an attack on their copyrights and does not imply any approval by them of these tables or notes. Weapons with an star (*) after their name are ones that I've built with 3G^3 and those with two (**) are from GURPS:Cyberworld. The prices assume that this is a decade or so into the future and may need some tweeking for your game world.....

Handguns

Automatic pistols
weapon             malf dmg  ss acc 1/2 max  wt. rof shots st rcl cost  
Glock 17 9mmP      crit 2d+1 10  3  150 1867 2   3~  17+1  9  -1  400
Glock 19 9mmP      crit 2d+1 10  3  150 1867 2   3~  15+1  9  -1  380
Glock 20 10mm      crit 3d-2 10  3  185 1800 2   3~  15+1  11 -3  400
Glock 21 .45ACP    crit 2d   10  3  175 1700 2   3~  13+1  10 -2  400
Glock 22 .40S&W    crit 2d   10  3  185 1800 2   3~  15+1  10 -2  400
Glock Hotload **   verC 2d+2  9  4  100 1500 1.3 3~  20+1  9  -1  600
4mm Rapide pistol* crit 2d+3  9  2  100 5000 2   3~  15+1  11 -2  450
FN HP35 9mmP       crit 2d+1 10  3  150 1867 2.5 3~  13+1  9  -1  300
H&K SOCOM .45ACP   crit 2d   10  3  175 1700 2.7 3~  12+1  10 -1  500
M92F 9mmP          crit 2d+1 10  3  150 1867 2.5 3~  15+1  9  -1  350
M92F .40S&W        crit 2d   10  3  150 1867 2.5 3~  13+1  9  -1  350
Walther PPK .380   crit 2d   10  2  125 1467 1.3 3~   6+1  8  -1  340
Walther PPK .22lr  crit 1d   10  2   75 1200 1.3 3~   7+1  8  -1  340
Walther PPK .32ACP crit 2d-1 10  2  100 1476 1.3 3~   7+1  8  -1  340
Astra A90 .45ACP   crit 2d    9  2  175 1700 1.5 3~   9+1  10 -2  350
Astra A90 9mmP     crit 2d+1  9  2  150 1867 1.5 3~  15+1  9  -1  350
Astra A90.38Super  crit 2d+2  9  2  150 1867 1.5 3~  15+1  9  -1  350
Astra A90 .40S&W   crit 2d    9  2  150 1867 1.5 3~   9+1  9  -1  350
Makarov 9mmMak     crit 2d   10  2  125 1467 1.3 3~   8+1  9  -1  150
Tokarev 7.62mmR    crit 2d+1 10  2  140 1800 2   3~   8+1 10  -1  100
M1911A1 clones     crit 2d   10  2  175 1700 2.8 3~   7+1 10  -2  250
Brownetta I .380   crit 2d   10  2  125 1467 1.4 3~   7+1  8  -1  150
Brownetta II.380   crit 2d   10  2  125 1467 1.6 3~  12+1  8  -1  200
IMI Eagle .357M    crit 3d-1 12  3  185 2000 4.5 3~   9+1 12  -2  400
IMI Eagle .44M     crit 3d   12  3  230 2500 4.5 3~   9+1 12  -3  450
IMI Eagle .50AE    crit 3d+2 12  3  230 2500 4.5 3~   9+1 12  -4  500
S&W 469  9mmP      crit 2d+1 10  2  150 1867 2   3~  12+1  8  -1  300
S&W 645 .45ACP     crit 2d   11  3  175 1700 2.4 3~   8+1 10  -2  325
S&W 459  9mmP      crit 2d+1 11  3  150 1867 2.1 3~  14+1  8  -1  320
S&W39    9mmP      crit 2d+1 11  3  150 1867 1.7 3~   8+1  8  -1  270
S&W UrbDef 9mmcl** ver  2d    9  5  100 1500 1.3 3~  20+1  8  -1  320
P-38 9mmP          crit 2d+1 10  2  175 1867 2.1 3~   7+1  8  -1  150
H&K P7M8           crit 2d+1  9  3  175 1867 2.2 3~   8+1  8  -1  200
H&K P7M13          crit 2d+1  9  3  175 1867 2.5 3~  13+1  8  -1  320
SIG226 9mmP        crit 2d+1 10  3  150 1867 2.2 3~  15+1  9  -1  350
Ruger STD .22lr    crit 2d-1 11  4   75 1200 2.5 3~   9+1  7  -1  200
AMT Backup .380    crit 2d    9  0  125 1467 1   3~   5+1  8  -2  100
"        " .22lr   crit 1d    9  0   75 1200 1   3~   6+1  7  -1   90
Raven .25ACP       16   1d    9  0   40  900 1   3~   6+1  -  -1   50
M1911A1 .45ACP     ver  2d   10  2  175 1700 2.8 3~   7+1  10 -2  300
"     " 9mmP       ver  2d+1 10  2  150 1867 2.8 3~   7+1  9  -1  280
"     " .38Super   ver  2d+2 10  2  150 1867 2.8 3~   7+1  9  -1  280

Revolvers                                                       
weapon             malf dmg  ss acc 1/2 max  wt.  rof shots st rcl  cost
Colt SAA .45C      crit 3d-2 11  2  150 1700 2.5  1    6   11  -3   240
"      " .44M      crit 3d   11  2  200 2500 2.5  1    6   11  -3   250
"      " .22lr     crit 1d+1 11  2   75 1200 2.5  1    6    8  -1   150
"      " .357M     crit 3d-1 11  2  185 2034 2.5  1    6   10  -2   245
(Ruger Blackhawks are same, but no .45C and acc is 3)               +20
generic .22lr snub crit 1d    9  2   75 1200 1.2  3~   5-6  7  -1   90
generic .32lsnub   crit 2d-1  9  2  100 1467 1.2  3~   5-6  7  -1   90
generic .38 snub   crit 2d    9  2  120 1934 1.5  3~   5    8  -1   100
generic .357snub   crit 2d+1  9  2  150 1934 1.6  3~   5    10 -3   150
generic .44Ssnub   crit 2d    9  2  150 1700 1.6  3~   5    11 -2   150
generic .44Msnub   crit 2d+2  9  2  150 2000 1.6  3~   5    12 -4   185
generic .22lr      crit 1d+1 10  2   75 1200 1.5  3~   6    7  -1   100
generic .32l       crit 2d   10  2  120 1467 1.6  3~   6    8  -1   100
generic .38 spl    crit 2d+1 10  2  120 1934 2    3~   6    8  -1   120
generic .357M      crit 3d-1 10  2  185 2034 3    3~   6    10 -2   185
generic .44M       crit 3d   10  2  200 2500 3.3  3~   6    11 -3   200
(Colt or S&W regulars are acc 3, Colt .38 snub can have 6 shots)    +20
Vector .22lr       crit 1d+1 8   2  75  1200 1.5  3~   10   8  -1   150
Vector .22Mag      crit 1d+3 8   2  80  1350 1.5  3~   10   9  -1   160

Civilian Rifles and Shotguns
weapon             malf dmg  ss acc 1/2 max  wt.  rof shots st rcl  cost
Gen BA .308        crit 7d   14 11  1k  3710  9   1/2  5+1  11  -2  200
gen BA .30-06      crit 7d+1 14 11  1k  4655  9   1/2  5+1  11  -2  250
gen ba .22lr       crit 3d-1 13 11  200 2200  8   1/2  10+1  8  -1  80
gen ba .270        crit 6d+3 14 11  1k  4000  9   1/2  5+1  10  -2  240
gen ba .243        crit 6d   14 11  600 3900  9   1/2  5+1  10  -1  200
gen ba .300M       crit 9d   15 12  1.2k5000  10  1/2  3+1  12  -3  320
gen ba 7mmM        crit 7d+2 14 11  1.1k4655  9   1/2  5+1  11  -2  300
gen ba 5.56mm      crit 5d   14 11  500 3843  8   1/2  5+1  9   -1  200
gen la .30-30      crit 5d   13 8   450 3011  7   2~   6+1  10  -1  150
gen la .357M       crit 4d   13 8   185 2034  7   2~   6+1  9   -1  150
gen la .44M        crit 5d+2 13 8   200 2500  7   2~   6+1  10  -2  160
gen la .22lr       crit 2d+2 13 8   200 2200  6.5 2~   10+1 7   -1  70
gen s/pa .22lrtube crit 2d+2 12 7   200 2200  6   3~   14+1 7   -1  70
gen s/pa .22lrclip crit 2d+2 12 7   200 2200  6   3~   10+1 7   -1  80
gen s/pa .308      crit 7d   13 11  1k  3710  11  3~   5+1  11  -2  300
gen s/pa .30-06    crit 7d+1 13 11  1k  4655  11  3~   5+1  11  -2  320
gen s/pa .270      crit 6d+3 13 11  1k  4000  11  3~   5+1  11  -2  320
gen s/pa .243      crit 6d   13 11  600 3900  11  3~   5+1  10  -1  300
gen s/pa 7mmM      crit 7d+2 14 11  1.1k4655  12  3~   3+1  11  -2  350
FN Viper 5.7mm*    crit 3d+1 13 11  250 973   11  3~   5+1  10  -1  310
single shot 410    ver  2d-1 13 3   25  150   7   1    1    10  -2   60
"         " 20     ver  3d-2 13 3   25  150   7   1    1    11  -3   75
"         " 12     ver  4d   13 3   25  150   7   1    1    13  -3   80
double 410         ver  2d-1 11 3   25  150   8   2~   2    10  -2   70
"    " 20          ver  3d-2 11 3   25  150   8   2~   2    11  -3   85
"    " 12          ver  4d   11 3   25  150   8   2~   2    13  -3  100
"    " 10          ver  5d   11 3   25  150   9   2~   2    14  -4  110
over/under 20      ver  3d-2 14 3   25  150   8   2~   2    11  -3   90
"        " 12      ver  4d   14 3   25  150   8   2~   2    13  -3  110
pump 410           crit 2d-1 12 4   25  150   8   2~   4+1  10  -2   80
pump 20            crit 3d-2 12 4   25  150   8   2~   4+1  11  -3  100
pump 12            crit 4d   12 4   25  150   8   2~   4+1  13  -3  150
semi 410           crit 2d-1 12 4   25  150   7   3~   4+1  9   -1   80
semi 20            crit 3d-2 12 4   25  150   8   3~   4+1  10  -2  100
semi 12            crit 4d   12 4   25  150   8   3~   4+1  12  -2  150
semi 10            crit 5d   12 4   25  150   8   3~   2+1  13  -3  160
Striker 12ga.      crit 4d   13 5   25  150   12  3~   12   11  -2  200
Franchi SPAS       crit 4d   12 5   25  150   10  3~   7+1  10  -2  220
H&K/Win CAWS       crit 5d   10 7   50  200   10  4*   10+1 12  -2  300
Jackhammer 12ga.   crit 4d   12 4   25  150  9.5  3~   10   12  -2  210

Modern and Near Future Military Weapons
Rifles
weapon             malf dmg  ss acc 1/2 max  wt.  rof shots st rcl cost
Steyr AUG          crit 5d   11 10  500 3843 9    11* 30+1  9  -1   450
Steyr AUG Carbine  crit 5d-1 11 10  500 3843 9    11* 30+1  9  -1   450
FN FAL             crit 7d   14 11  1K  3710 11   11* 20+1  11 -2   400
FN FNC             crit 5d   12 11  500 3843 8    11* 30+1  9  -1   360
AK-47              ver  5d+1 12 7   400 3011 10.5 10* 30+1  10 -1   200
AK-74              ver  5d   12 7   500 3843 10.5 10* 30+1  9  -1*  350
AK-95 5.45CLAPS*   ver  5d(2)12 10  439 1560 8.5  10* 45+1  10 -1*  500
SVD                crit 7d   14 11  800 3900 11   3~  10+1  11 -2   400
FA MAS             crit 5d   12 9   500 3843 9    16**30+1  9  -1   350
H&K G3             crit 7d   14 10  1K  3710 11   10* 20+1  11 -2   350
H&K G41            crit 5d   13 10  500 3843 10   10**30+1  9  -1   400
H&K G11            ver  5d+2 12 13  439 3726 9.5  10* 50+1  9  -1   550
Galil 5.56mm       crit 5d   12 10  500 3843 10.5 12* 35+1  9  -1   500
Galil 7.62mm       crit 7d   12 11  1k  3710 11   11* 20+1  11 -2   500
Type 64            crit 7d-3 13 11  900 3600 13   8*  20+1  10 -1   300
Type 96 5.5mmcl*   crit 5d+2 12 10  450 5284 7.5  10**55+1  9  -1   560
Enfield IW 5.56    16   5d   11 10  500 3843 9.2  12* 30+1  9  -1   250
M-14               crit 7d   14 11  1K  3710 11   11* 20+1  11 -2   300
M-21               crit 7d   14 15  1K  3710 12   3~  20+1  11 -2   500
M-16               16   5d   12 10  500 3843 7.5  12* 20+1  9  -1   200
M-16A1             crit 5d   12 11  500 3843 8    12* 30+1  9  -1   260
M-16A2             crit 5d   12 12  500 3843 8.5  3rb 30+1  9  -1   300
XM-20 laser rifle* ver  2d+2i13 13  200 7110 20.5 1  200bat 10 --   5000
on stun 1imp dmg & 2d+1 fatiuge 10  100 876 

Sub-Machine Guns                                                 
weapon             malf dmg  ss acc 1/2 max  wt.  rof shots st rcl  cost
Steyr AUG SMG      crit 5d-2 11 10  400 3000 16   11* 42C   12 -1   450
FN P90             ver  3d   9  6   200 886  6.6  15* 50+1  10 -2   450
AKSU-74 5.54mm     crit 5d-3 11 6   400 3000 8    12* 30+1  10 -2   300
AKSU-95 5.45CLAPS  ver5d-3(2)11 6   330 892  8    12* 45+1  10 -2   400
Skorpion M61 .32   crit 2d-1 10 2   100 1467 5.3  14* 20    8  -1   200
4mm Rapide PDW*    crit 3d+2 11 5   150 5947 4.6  12* 55    9  -2   500
H&K G53 5.56mm     crit 5d-3 11 9   400 3000 6.5  12* 30+1  9  -1   300
H&K MP-9 9mm Para  crit 3d-1 10 8   160 1900 8    10**32+1  10 -1   250
H&K MP-9KS 9mm P   crit 2d-2 10 3   160 1900 7.5  10**15+1  10 -1   400
H&K PDW 9mm Para   crit 2d+1 10 6   140 1800 7.25 10**32+1  10 -2   300
H&K MP-10  10mm    crit 3d+2 10 8   190 1750 8    10**30+1  11 -3   320
H&K MP-11 .45ACP   crit 2d+1 10 8   190 1750 8    10**30+1  11 -3   300
Uzi 9mm Para       crit 3d-1 10 7   160 1900 9.5  10* 32    10 -1   280
Uzi .45ACP         crit 2d+1 10 7   190 1750 9.5  10* 30    10 -1   300
MiniUzi            crit 3d-1 10 5   160 1900 8.6  16* 32    10 -2   250
MicroUzi           crit 2d+1 10 3   160 1900 6.5  18* 25    11 -3   240
Beretta M12 9mmP   crit 3d-1 10 5   160 1900 8.4  10* 32    10 -2   260
Beretta M93R 9mmP  crit 2d+1 10  3  150 1867 2.5  18**20+1  9 -3/-5 250
Sterling L2A3      crit 3d-1 11 7   160 1900 8    9*  32    10 -1   250
CAR-15             crit 5d-3 11 9   400 3000 6.5  12* 30+1  9  -1   250
Colt SMG           crit 3d-1 11 9   160 1900 6.5  12* 32    9  -1   240
Ingram M-10 .45    crit 2d    9 6   180 1700 8    12* 30    12 -2   100
Ingram M-10 9mmP   crit 2d+1  9 6   160 1900 8    12* 32    12 -2   100
Ingram M-11 .380   crit 2d    9 6   120 1100 7    16* 32    11 -2   80

Grenade Launchers
weapon             malf dmg        ss acc min max  wt.   rof shots st rcl cost
M79 40X46mm        crit 2d+2[3d]   12  6  14  400  7     1/4   1   12 -2  300
Mk.19 40X53mm      crit 3d(10)[3d] 20 15  14  1600 76/15 6     20  -- -1  3k
M203 40X46mm       crit 2d+2[3d]   14  6  14  400  4     1/4   1   11 -1  400
AGS-17 Plamya 30mm crit 2d[2d]     20 12   8  1200 38/15 1     29  -- -1  1.5k
BG-15 30mm         crit 2d[2d]     14  5   8  300  4     1/4   1   11 -1  250
Armscor MGL-6 40mm crit 2d+2[3d]   12  8  14  375  12    3~    6   11 -1  400
H&K69 40X46mm      crit 2d+2[3d]   11  4  14  350  4     1/4   1   12 -3  350
H&K79 40X46mm      crit 2d+2[3d]   14  6  14  350  4     1/4   1   11 -1  350
GW-2000 30mm CL*   crit 2d(10)[2d] 12  6  12  420  11.5  2~    7+1 11 -1  600
GW-2100 30mm CL*   crit 2d(10)[2d] 14  5  12  390  4     2~    2+1 11 -1  500
CIS 40 40X46mm     crit 2d+2[3d]   12  5  14  400  7     1/4   1   12 -2  300
Arwen 37  37mm     crit special    12  6  20  100  8.4   1~    5   12 -2  300
Arwen Ace 37mm     crit special    12  6  20  100  4.6   1/5   1   12 -2  200
Hilton HG40        crit 2d+2[3d]   14  6  14  400  4     1/4   1   11 -1  400
Excalibur Mk2 37mm crit special    12  6  20  100  9.5   1~    5   12 -2  300
S&W Gas Gun 37mm   crit special    12  6  20  100  6     1/4   1   12 -2  200
S&W Gas&Flare 37mm crit special    11  3  20  100  2.7   1/3   1   12 -3  200

Machine Guns                                                     
weapon             malf dmg  ss acc 1/2 max   wt.   rof   shots   st   rcl cost
Steyr LSW          crit 5d+1 12 11  500 3843   16   11*   42C     12   -1  450
FN MAG             crit 7d   19 8   1k  3710  25    10    100B    13   -1  460
DShK 12.7mm        crit 12d  -- 8   1.2k 5k  75/269 12    50B     --   -1  1.2k
KPV 14.5mm         crit 13d+1   8   1.4k 6k 115/120 10    50B     --   -2  2k
NSV 12.7mm         crit 12d  -- 8   1.2k 5k  63/120 12    50B     --   -1  1.5k
PKM                crit 7d   19 6   1k  3900   22   12    100B    13   -1  400
RPD                crit 5d+1 17 6   400 3011   16   11    100B    12   -1  250
RPK-47             crit 5d+1 14 7   400 3011   16   10*   40C     11   -1  250
RPK-74             crit 5d   14 7   500 3843   16   10*   40C     11   -1  300
RPK-95             ver  5d(2)14 7   435 1560   16   10*   60C     11   -1  350
MG3                crit 7d   19 7   1k  3710   27   15    100B    13   -1  450
MG4 4.92mm CL*     ver  5d+2 17 8   439 3726   24   15    150D    13   -1  500
Type 98 5.5mmCL*   ver  5d+2 15 8   450 5284   18   12*  75/75D   12   -1  650
Enfield LSW        16   5d+1 12 11  500 3843   16   12*   30C     12   -1  260
M1919A4            crit 7d+1 -- 6   1k  4655  31/45  8    150B    13   -1  400
M1919A6            crit 7d+1 19 6   1k  4655   35    8    150B    13   -2  400
M-243              crit 5d   15 8   500 3843   16   13*   200B    12   -1  300
M2HB               ver  12d  -- 8   1.2k 5k  84/128  8    100B    --   -1  1.5k
M-60               crit 7d   19 7   1k  3710   23   10    100B    13   -1  320
M-60E3             crit 7d   16 7   1k  3710   20   10    100B    12   -1  350

NOTES
The Rapide pistol is a hypothetical pistol chambered for the same cartidge as an equally hypothetical French personal defense weapon. They use a hyper-velocity 4mm bottlenecked cartridge that goes at over 4000fps. The sonic crack is louder than the powder explosion that fires the bullet. This round is not affected by the optional "pistol caliber JHP expansion" rule in G:High Tech

The Vector revolvers are rectangular, with a saw type handle and a fully enclosed cylinder. It is reloaded by swinging the front down and replacing the cylinder. The gun is fired with the index finger on the side of the gun and squeezing the grip with the other fingers. This is a problem for fast-draws and weapon retention situations. Roll vs. DX (at -5 if you're wrestling for the gun) to avoid an accidental discharge.

The Viper is a hypothetical civilian target rifle chambered for the same 5.7mm round that the FN P90 PDW uses. It is part of FN's attempt to regain market share after the so-called "assault weapons" ban that stopped the importation of most European semi-automatic rifles, and to help expand sales of the P90 and of the 5.7mm round.

The Jackhammer is a bullpup streetsweeper type of shotgun. It uses a ten shot ammo cassette (basically a revolver cylinder on steriods) that clips into the stock. The ammo cassette can used seperately with a special device that allows it to be used like a Claymore mine. This is used with a special non-lethal flash-bang shell in riot control situations. This shell cannot be fired from the shotgun itself, as it detonates too soon, and might injure the firer.

The XM-20 is a prototype laser rifle based on reports of the Army's tests with such weapons. It fires once per turn with either a laser beam or as an electrolaser. The "ammo" is a belt of batteries very similar to what TV news cameramen use when covering stories. The rifle weighs 7lbs, and the batteries weight 13.5lbs.

The AK-95 is a hypothetical near future decendant of the AK family of weapons. It fires a caseless APS round based off of the current 5.45mm round. The choice of an APS round was due to increasing prevelance of kevlar body armor in western forces. It was designed such that AK-74's could be easily modified by simply re-chambering the barrel and issuing new magazines to the troops. There are RPK and AKSU versions of it as well.

The Type 65 is Japan's current service rifle. It uses a special reduced load 7.62mm NATO round to avoid recoil problems. By ajusting the gas port, it can use normal 7.62mm ammo. (Use range and damage from the FN FAL)

The Type 96 is a caseless Japanese assault rifle from a game I once ran, set during a war between us and a Russo-Japanese alliance. It is a bullpup with a flat top-mounted magazine similar to the one used by the FN P90. The Type 98 Light Machine Gun is from the same game. It has a conventional layout, with two 75 round drums and a dual feed mechanism.

The FN P90 is an excellent PDW from Belgium. It fires the new 5.7mm round, and has a radical, but effective, design. It is effective against light body armor and flack jackets out to 200 meters, and is light, durable, and is very streamlined for use from within vehicles.

The H&K PDW is simply an MP5K with a fixed stock. The MP-10 and -11 are the MP-5 chambered for 10mm and .45ACP, respectively.

The GW-2000 is a hypothetical caseless pump action grenade launcher. It looks like a SPAS-12 shotgun with a fixed stock. The GW-2100 is a similar weapon which attaches to the barrel of most assault rilfes. U.S. troops refer to this combo as a "Ripley Special".   

The MG4 is based on the rumors of the Germans making a Machine gun in the same caliber as the G11 caseless assault rifle.

Subject: TL8 equipment
This is basic equipment soldiers should have, weapons and ammo not included

Uniform
Sunglasses              DR2 for eyes $10, neg.
Wristwatch              Digital compass, altimeter, thermometer, database, 						calcualtor, and watch   $250, neg.
Combat boots            PD2, DR2, (PD3, DR15 on the sole) $150, 3 lbs.
Hat                     Multitude of styles and colors $10+, neg.
Leather Gloves          For rapelling or shooting $25,  Ѕ lbs.
Knee and Elbow Pads     Protects against falling and scraping, a DX roll makes
				all surfaces "soft"    $50, 1 lbs.
BDU                     DR2 (DR4 vs. flame), -1 to IR detection, w/ CBW coating $200,
				2 lbs.
Swiss Army Knife        Minor repairs are at -3 with only this, Major repairs at
				-5  $25, neg.
        Total           $710, 6.5 lbs.

Combat Armor
Light Combat Armor      PD4, DR20 on torso; PD2, DR12 on limbs (PD2, DR10 on
				hands/feet). $1,000, 24 lbs.
w/ CBR filter           The helmet gives PD 4, DR 15 except for the face, which
				is PD2, DR10.
Life Support Pack       Environmental controls $750, 2.5 lbs.
Infrared Cloaking       -3 to detection from IR sensors and targeting, for six
				hours. $1,500, 5 lbs.
RAM Coating             -2 to detection from Radar      $1,500, 5 lbs.
CBW coating             Reduces time and amount of decontaminate needed $100
Helmet Video            Transmits video images $100, Ѕ lbs.
Laser Receiver          Mounts on helmet $250, 2 lbs.
Goggles, Multi-view     Low-light, anti-glare, and IR goggles combined $1,200,
				1Ѕ lbs.
Heads Up Display (HUD)  Gives +1 to Piloting, Driving, and other skills that
need fast information   $500, Ѕ lbs.
Near Miss Indicator     +2 to Vision to detect source of firing weapons $1,000, neg.
Radiation Counter       Digital rad counter built into goggles $100, ј lbs.
        Total           $8,000, 41 lbs.

Backpack                With internal  frame (holds 150 lbs)    $200, 5 lbs.
Chemsticks, IR          Five IR-only chemsticks, with blackout cover     $15, ј lbs.
Chemsticks              Five chemsticks in Ѕ, 1, 8 or 24 hr durations and brightness,
				with blackout cover     $5, ј lbs.
Duct-tape               200-ft. roll $5, Ѕ lbs. 
Entrenching Tool        A folding shovel, uses Axe skill, does Sw-1 cutting $15, 
				2 lbs.
Filtration Canteen      Makes one quart of pure water in 30 minutes    $175, 3 lbs.
Mess kit, Personal      Small cooking kit for one-man with can opener, fork,
				knife, cup, and spoon $15, Ѕ lbs.
Paracord, 300ft.        Five inner lines with nylon outer, tested to 550 lbs. 
				$15, 1 lbs.
Bivy Shelter            One-man pup-tent, insulated and waterproof    $200, 3 lbs.
Strobe Marker, IR       IR wavelength only–visible at 3 miles through clothes,
				light foliage, etc.     $50, Ѕ lbs.
Water Basin, Folding    Canvas waterproof bowl holds two quarts unfolded $5, neg.
Watchdog                This is a passive infrared sensor that provides warning
				against animals or intruders $600, 3 lbs.
Seismic Sensor          Can detect vehicles, animals, and people at 100 yards or
				more    $500, 3 lbs.
Mine, Bouncing Betty    Tripwire, sensor, or command mine leaps one-yard up
				and does 6dx3[4d] $100, 5 lbs.
Mine, Claymore          As above, but does 2d concussion, and fires 30  blast of
				10d pellets $200, 5 lbs.
BDU                     DR2 (DR4 vs. flame), -1 to IR detection, w/ CBW coating $200, 				2 lbs.
        Total:          $2,300, 34 lbs.

Fanny pack              Holds 15 lbs. of gear $40, Ѕ lbs.
Poncho                  Issue poncho $30, 1 lbs.
Poncho liner            Issue light blanket, usually carried instead of sleeping bag
				in warm climates $50, 2 lbs.  
Personal Kit            Personal basics: comb, lighter, cup, etc. $25, Ѕ lbs.
Rations, Tube           Concentrated Rations for one week, but complain of hunger
				$50, 2 lbs.
Stove, Lightweight, Fuel      30 tablets burn for 15 minutes each, smokeless, no
					fumes $20, 1 lbs.
Stove, Lightweight      Tiny cook stove carried by mountain climbers $5, Ѕ lbs.
        Total:          $220, 7.5 lbs.
                
Battle Vest             Web vest that holds 20 lbs. of gear, Fast Draw to get it
				without searching for 1 turn  $100, 2 lbs.
Gun Cleaning Kit, small      For use with one specific firearm $20, Ѕ lbs.
Water Purification Tablets   50 tablets, purify 1 quart of water each $5, neg. 
Wire-saw                Use as a saw or wire garrote $5, neg.
Trip-wire, 100 ft.      Thin steel wire that can hold up to 100 lbs. $5, Ѕ lbs. 
Compass                 Mil-spec lensatic compass for night use, +1 to Orienteering
				$75, neg.
Radar Locator           A personal radar detector, at up to twice that radar's range
				$50, Ѕ lbs.
Medkit, Emergency       +1 to First Aid $300, 2 lbs.
Flashlight, Shoulder Light    50-foot beam, flexible neck and clip mounts on
					harness, web gear, shoulder, etc. $50, 1 lbs.
Binoculars, Military 10x      +3/+6 to vision, with the same capabilities of
					Multi-View goggles $1,000, 3 lbs.
Transponder             Sends coded emergency beacon when activated $500, 2.5 lbs.
Military GPS            +3 to Orienteering and Navigation, accurate to 1 foot $1,500,
				1 lbs.
Whetstone               For sharpening blades and tools $10, Ѕ lbs.
Mini-Toolkit (Armoury)  Minor repairs are at -2 penalty, Major are at –4 $400, 2 lbs.
Fire-starter            Magnesium chunk with striker $5, neg.
Survival Straw          Filter-in-a-straw, good for 5,000 gallons $25, neg.
Notebook, Waterproof    Waterproof cover and paper, with pen and pencil $10, 1 lbs.
Swiss Bayonet           Knife, saw, wire-cutter sheath, and survival kit $75, 1 lbs.
        Total:          $4,135, 17.5 lbs.
                
Web Gear                Web belt and suspenders with lots of pouches and rings for 					gear     $50, 2 lbs.
Holster, Military       A flap holster, -2 to Fast-Draw due to flap, -1 to
				Holdout   $50, Ѕ lbs.
Canteen                 Holds one quart (2 lbs) of water, has cup, stand, and cover
				$10, 3 lbs.
Canteen                 Holds one quart (2 lbs) of water, has cup, stand, and cover
				$10, 3 lbs.
Flashlight, Mini        15-foot beam, usually in IR-filter only for map-reading
				$8,  ј lbs.
Mini-Mechanic           Minor repairs are at -2 with only this, Major repairs at -5
				$50, Ѕ lbs.
Survival Knife          Knife with fishing line, hooks, fire-starter, compass, and
				wire-saw $100, 1 lbs.
        Total:          $278, 10 lbs.

Total:                  $16,143, 118.5 lbs.

Weapon Gear
HUD Sights              -2 to SS, and requires HUD goggles, visor, or neural HUD
				interface $500, neg.
Laser Sight             +2 to Acc, Reduced SS penalty to 100, available in red,
				yellow, IR versions $100, neg.
Sling, Jungle           Padded adjustable sling that keeps weapon in "ready
				position"  $50, Ѕ lbs.
Smartsight              Enhances opportunity fire    $1,000, neg.

Squad Leader
Computerized Map        A hardened computer running a Computer Navigation program,
				+2 to skill $4,500, 1 lbs.
Maps                    Tactical level military maps, in a waterproof map case  $100, 				2 lbs.  
Military GPS            +3 to Orienteering and Navigation, accurate to 1 foot   					$1,500, 1 lbs.
Televiewers, 50x        +5/+10 to vision, with light-intensification and IR
				functions $1,500, 2 lbs.
Tiny Computer, Military Complexity 2, Hardened, genius, watch, helmet, or
wrist model     $20,000, 1Ѕ lbs.
Map case, waterproof    Holds a folded map and writing utensils, can be
				strapped to arm $15, neg.
Laser Rangefinder       This device is used to give accurate range and movement,
				adds +2 to hit $3,000, 2 lbs.
Laser Designator        Illuminates the target for laser-homing projectiles,
				giving a +5 to hit. $1,000, 2 lbs.

RTO/Electronic Warfare
Directional Transceiver Radio Direction Finder $100,Ѕ lbs.
Scrambled Radio         Video-capable,  1000+ mile range, scrambled $1,200, 10 lbs.
Laser Communicator      Looks like a rifle $5,000, 10 lbs.
Laser Tripod-Tracking   For communicating with aircraft at a distance   $1,000,
				10 lbs.
Mini-Radar              Like a backpack radar or AESA, but with only 1-mile range
				$1,000, 3 lbs.

Sniper/Scout
Rifle Case, Sniper      Cloth case with padding and drag handles, can serve as
				sniper shooting mat $200, 10 lbs.
Scope, 40X TG/LLTV      2-mile Thermograph with Scan 13, +5 to Weapon Acc,
				Vision is +4/+9 $16,000, 3 lbs.
Electronic Lockpick     Breadboards, circuits and tools, +3 to picking
				electronic locks $1500, 3 lbs.
Tactical Sensor Array   An optical imager, sonic-motion detector, thermograph
				and parabolic microphone $20,000, 6 lbs.
Bipod                   Folding legs, gives +1 to aimed shots $75, 1 lbs.
Targeting Computer      Armored, dedicated, hardened, tiny computer that gives
				the gunner a +2 to skill $1,200, 1 lb.
Sonic Motion Detector   Air sonar, 360  range about 30 yards; each extra 10 yards
				past is  -2 to skill rolls $1,000, 2 lbs. 

Medic
Anti-toxin kit          For one specific toxin $25, Ѕ lbs.
Medkit, Paramedic       +2 to First Aid, Physician, Surgery, and Diagnosis at no
				penalty $1,500, 15 lbs. 

Medcomp                 Dedicated computer (C3) with Diagnosis with skill of
				12 hardwired in $24,000, 2 lbs. 
X-Ray Scanner           +5 to Holdout to find hidden objects on a person, range of
				1 foot $2,000, 4 lbs.

Demolitions Expert
Control Unit, Radio     Detonates radio detonators, can be traced or jammed, Ѕ mile
				range $500, 1 lbs.
Detonator, Electronic   Radio or timer detonator–has Ѕ mile range, signal can
				be jammed $50, neg.
Detonator, Trip         Has 3-yard tripwire, -3 to Vision if Camouflage roll is
				made $5, neg.
Detonator Caps, 50ct    Do 1d-3 damage each, used to detonate Plastex, must
				have electrical current $50, 2 lbs.
Mine, Limpet            Beads of glue allow it to be placed on the target, does
				6dx6(10)   $125, 2Ѕ lbs.
Plastex, Demo-Brick     Does 6dx2 per ј lb., 6dx8 per pound, or 6dx40 per
				brick, can be shaped $800, 5 lbs.
Satchel Charge          A knapsack with a 5 lbs. of Plastex (6dx40), and an
				electronic timer $1,00, 6 lbs.
X-Ray Scanner           +5 to Holdout to find hidden objects on a person, range of
				1 foot $2,000, 4 lbs.
Chemsniffer             5-yd range, detects 100 compounds unless completely sealed
				$700, 2 lbs.  

Additional Gear by climate
Cold Weather
Sleeping Pad            Insulation and padding for extra comfort $75, 2 lbs.
Sleeping Bag            Standard cold-weather sleeping bag $100, 3 lbs.
BDU, Winter             As above, but +5 to HT to resist cold weather $240, 4 lbs.